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First commercially successful game: Gottlieb's Baffle Ball (1931)
First use of a tilt mechanism: Williams' Advance (1932)
First use of a bumper: Bally's Bumper (1936)
First full-size backglass on game: Dux (1937)
First pinball game to use flippers: Humpty Dumpty (1947)
First pinball game to use "jet bumpers" and locate the flippers at lower end of playfield: Williams' Saratoga (1948)
First pinball game with score wheels: Williams' Army Navy (1953)
First pinball game to use a ramp on playfield: Williams' Nine Sisters (1953)
First four-player machine: Gottlieb's Super Jumbo (1954)
First multiball machine: Bally's Balls-a-Poppin' (1956)
First pinball game with a moving target: Williams' Magic Clock (1960)
First pinball game to award an extra ball: Gottlieb's Flipper (1960)
First pinball game to use drop targets: Williams' Vagabond (1962)
First pinball game with MCR's cardboard Ramp: Bally's Four Million B.C. (1971)
First pinball game to use a microprocessor: Mirco Games' Spirit of 76 (1975)
First talking pinball game: Williams' Gorgar (1979)
First skee-ball based pinball machine, "Andre The Giant" form factor: Hercules (1979)
First solid-state electronics multi-ball pinball game: Williams' Firepower (1980)
First pinball game with "lane advance" (player control of top rollover lane lights): Williams' Firepower (1980)
First pinball game with two-level playfield: Williams' Black Knight] (1980)
First pinball game with Magna-Save (player-controlled magnet to prevent outlane drains): Williams' Black Knight (1980)
First pinball game with reverse playfield: Gottlieb's Black Hole 1981
First pinball game to combine mechanical pinball with a video game: Bally's Baby Pac-Man (1982)
First three-level playfield: Gottlieb's Haunted House (1982) ^
First game to auto-adjust replay scores based on game history: Williams' High Speed (1986)
First game to feature a complete song/soundtrack: Williams' High Speed (1986)
First jackpot to carry over between games: Williams' High Speed (1986)
First game to feature a "Wizard Mode" (high-scoring mode): Williams' Black Knight 2000 (1989)
First dot matrix scoring display: Data East's Checkpoint (1991)
First pinball game to reward for a "death save": Data East's The Adventures of Rocky and Bullwinkle and Friends (1993)
First pinball game to overlay interactive video on to the mechanical playfield: Williams' Revenge From Mars (1999)