OMG vad ofta Keith släpper en ny release till LOTR..dags igen:
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CPU Release 6.00
Date February 12, 2004
Game ROM 1M U210 $88FF 6.00 lotrcpu.600
Game ROM 1M U210 $A1FF 6.00 lotrcpul.600
- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 6.xx ***
- Removed phone icon from Diag menu.
- Added FOTR "lose" sound call.
- Orbit pin diverter now doesn't raise during There and Back Again.
- Added a lamp effect for bridge crossing.
- Implemented Extra Hard difficulty for Game Adj 4 - TTT Lock Difficulty.
- Fixed Ring Frenzy qualifying: Now if the rings are still on as a result
of a mode running or Gollum running, Ring Frenzy will start properly.
- Added a Gollum MB lamp effect: While Gollum is running, solid lamp means
scores are 1/2; pulsing lamp means scores are doubled.
- Added a 2x Scoring lamp effect: The light pulses while it's running now.
- Fixed a bug that wouldn't reset Ring Frenzy extra ball difficulty for each
player until the game was power-cycled.
- Super Ring Frenzy now properly calls its own starting display effect.
- Fixed a really bad bug in There and Back Again that would show up for
other players if a previous player at least qualified the final ring shot.
- Fixed a lamp effect bug with the arrows during ring combos.
- Tower skill shot animation is now blowoffable.
- Properly implemented competition mode. When on, the changes are as follows:
- Elf Gifts start at Super Ring Frenzy, or the first available clockwise
award from there.
- When Fellowship difficulty is Moderate (2nd time on default settings),
members are lit from the left to the right.
- Any spotting of Fellowship members (Mystery or Palantir) is done from the
right to the left.
- There are no changes to Palantir because it is always deterministic.
- Mystery works as follows:
- There are 3 categories of awards: advance multiball, complete rings,
point awards. The game will cycle through categories in that order.
- If nothing can be awarded in a category, then the game will move to the next category.
- The advance multiball awards are (in order of priority):
- Spot 1 Fellowship member: Available if FOTR is not currently lit and
not currently spotted toward Destroy the Ring.
- Add 1000 souls: Available if ROTK is not currently lit and not
currently spotted toward Destroy the Ring.
- Light Sword Lock: Available if lock isn't lit and TTT is not
currently spotted toward Destroy the Ring.
- The complete rings awards are (in order of priority):
- Complete Dwarf Rings: Available if this would start Ring Frenzy (this
is only possible if the final ring set you needed was spotted at ball
start).
- Complete Human Rings: Available only if Destroy the Ring is lit.
- Complete Elf Rings: Available if they're not completed.
- The point awards are (in the cyclical order the game will award them):
- Add 5 bonus x: Available if bonus x is not maxed.
- Add 100,000 to bonus: Available if bonus x is at least 10.
- Medium Points (1,000,000): Always available.
- Lane Skill Shots start at O on ball 1 and moves to the right each BIP.
- Extra-hard ring combos light as follows:
- Left ramp lights right orbit
- Center loop lights left ramp
- Right ramp lights center loop
- Right orbit lights right ramp
- Path of the Dead favors lamps in this order when initializing: 2-3-1-4.
- ROTK jackpots light in order from left to right.