Frispel
sedan 2001
Both Xbox and PC versions are using Directx 9.0c. So the rendering engines are similar. They both use the same tech for the ball reflections (PS3 is done differently cause of hardware differences.)The HDR/Bloom is different on all 3 platforms just due to the nature of their hardware.Both PS3 and Xbox use DXT compression on the textures. PC uses much compression on the textures. Some textures are completely uncompressed.Lighting model is the same as Xbox 360. I'd like to add some more advanced lighting tech for higher end GPU's.Anti Aliasing on PC is at a much higher level. 2X on consoles. Depending on GPU I believe it's up to 16x on PC.