Frispel
sedan 2001
PLD's previous high score formula:Let S= your score on a DMD stern gameLet R=Resistance to Boredom so S=R*3 ---> "S equals R times 3" ---> the greater your resistance to boredom, the greater your scoreBut R itself is a complex function:R={L*[(C*D*F^2) + e^(1/T) + (M*5^M)]} + [Z*B*(10-B)*H*V]where^=power symbol (2^4 is two to the fourth power)e=2.71 (natural base)T=time spent on game in minutes (must be greater than zero)L=lowest non-factory replay score (or highest default score if no human scores yet)M=Whether or not the game is being played for Money -- a wager or under tournamentconditions for a cash prize or machine (0=no money on the line, 1= money on the line)C= the condition of the machine (1 to 10; 1= only coin mechs work, 10= thoroughly dialed in by MWM)D=Rule Depth (1 to 10;1=X-Piles, 10=TSPP)F=Flow (1 to 10,1=Orbitor One, 10=STTNG)B=tilt sensitivity (0 to 10;0=none,10= don't hit the flipper buttons very hard)Z=replay threshold (1st replay threshold if more than one)H=Flipper Aim Repeatability (1 to 10,1=Sears home pin/Spring loaded,10=Williams/Bally DMD)V=time since last played pinball in days (0 to 10,0=I've been playing for 2 years straight,10=What are these buttons on the sides for ?)
(M*5^M)
M=Whether or not the game is being played for Money -- a wager or under tournamentconditions for a cash prize or machine (0=no money on the line, 1= money on the line)