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Tävlingar / MSFT 2015 DELTÄVLING 4 Eskilstuna 14-15e Augusti
« skrivet: juni 02, 2015, 17:14:55 »
JHS, Johan Högberg, Nyköping
Kval lördag.
Kval lördag.
Denna sektion låter dig visa alla inlägg som denna medlem har skrivit. Observera att du bara kan se inlägg i områden som du har tillgång till. 31
Tävlingar / MSFT 2015 DELTÄVLING 4 Eskilstuna 14-15e Augusti« skrivet: juni 02, 2015, 17:14:55 »
JHS, Johan Högberg, Nyköping
Kval lördag. 32
Flippersnack / The Walking Dead (Stern)« skrivet: maj 27, 2015, 17:18:30 »
Jag uppdaterade dagen efter dom släppte uppdateringen. Hann tyvärr inte spela så mkt på tidigare kod, så har inte så mkt att jämföra med.
Men kul är det! 33
Flippersnack / The Governor's Fish Tank« skrivet: maj 27, 2015, 17:03:24 »
Kollar man på deras Facebook sida (inlägget 11 maj) så står det:
"The Walking Dead pinball update: Two new updates to share with you today. 1) After much demand The Walking Dead fish tank topper will be back in stock in the Stern Shop online 6/15!" Borde ju innebära att dom kommer i lager igen antingen 15:e juni eller juni år 2015? Jag håller tummarna för det. Har hittat ett annat företag som har på lager. Ska se om dom kan skicka till Sverige. 34
Flippersnack / The Governor's Fish Tank« skrivet: maj 27, 2015, 14:49:13 »
Vart ser du att dom finns på Sterns hemsida? Jag ser bara "out of stock"
http://costore.com/sternpinball/productenlarged.asp?peid=235&pid=5022457 35
Flippersnack / The Governor's Fish Tank« skrivet: maj 25, 2015, 09:37:27 »
Det hjälper tyvärr inte. Dom är slut på lager hos Stern.
Har du tips på andra som har i lager? 36
Flippersnack / The Governor's Fish Tank« skrivet: maj 24, 2015, 12:34:44 »
Slut där också tyvärr!
37
Flippersnack / The Governor's Fish Tank« skrivet: maj 22, 2015, 10:11:18 »
Perfekt, tackar!
Synd bara att toppern är slut i lager. Får se om dom får in fler. 38
Flippersnack / The Governor's Fish Tank« skrivet: maj 21, 2015, 23:44:29 »
Är på jakt efter en topper till mitt TWD. Stern säljer ju bara The Governor's Fish Tank inom USA enligt hemsidan. Nån som har tips på vart man kan köpa (förutom eBay)?
Tacksam för tips! 39
Tävlingar / MSFT 2015 DELTÄVLING 3 Nyköping 12-13e Juni« skrivet: april 13, 2015, 14:51:16 »
JHS Johan Högberg Nyköping
Kval fredag 40
Tävlingar / MellanSvenskaFlipperTouren Deltävling 2 Eskilstuna 10-11e april« skrivet: mars 21, 2015, 18:01:31 »
JHS, Johan Högberg, Nyköping
Kval Lördag 41
Flippersnack / Flipper klocka« skrivet: februari 08, 2015, 11:17:02 »
Jäklar vad snygg! Sån vill jag ha. Skulle sitta som en smäck i våran lokal!
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Flippersnack / Dude Pinball (The Big Lebowski) - nytt företag - nytt flipper« skrivet: december 17, 2014, 08:04:48 »
Jag köpte BoP 2.0 från Dutch Pinball till mitt The Machine. Beställde som nummer 22 tror jag, och fick enligt Barry det som första person i norden härom veckan.
Har också läst igenom tråden på Pinside, och efter diverse mailande med både Barry och Koen ang diverse buggar i koden till BoP 2.0 så är iaf jag säker på att dom är seriösa. Hade jag haft pengar hade jag också beställt ett TBL trots alla turer med Phil och diverse licensproblem. 43
Flippersnack / BOP 2.0 från Dutch Pinball« skrivet: december 10, 2014, 21:19:59 »
Hittade en rulesheet på Pinside...
I've written a 'beta' version of the v1.09 rulesheet. For those of you who just got the kit and playing BoP 2.0 the first time (or if you want to impress your friends)... Additions are very welcome... German version over at flippermarkt.de Here you are: Rulesheet BoP 2.0 (dutchpinball) software 1.09 (Dec 2014) Version 0.25 by mayuh. With a great help from Koen/dp (Thanks for not telling us everything! It's exciting to dig deeper into the game and find things out ourselves!) Skillhot: The skillshot values are constantly moving. If you hit the lit skillshot you'll be awarded 5x its value. The movement stops as soon as the ball leaves the plunger. A (super) skillshot is also awarded in bonus. Multiball: Shuttle ramp starts the lock sequence on the heart ramp. You'd need three locks that can be lit on the heart ramp (the 3 top heart inserts act as lock inserts). Balls are locked on the shuttle ramp. If you have a third lock lit and both previous balls locked already, the third ball to the shuttle ramp will start multiball. MB start: the balls are released to the left flipper. After the three balls have passed through the left inlane you have 3 more seconds to shot the heartbeat ramp. This will multiply your jackpots for the remaining multiball. First ball to the heartbeat ramp makes JP x1 (of course JPs are always 1x from the beginning), a second shot is Double JP and a third will be triple JP accordingly. Loops will increase the base jackpot for 100k. Double and triple JPs are valid for the entire multiball. No matter if you loose a ball. To get a jackpot, you have to shoot the shuttle ramp. Every jackpot completes a part of your voyage to Planet Pin*Bot. After five JPs (this is a setting) you have reached Planet Pin*Bot and the super jackpot can be lit in the left scoop by locking a ball on the shuttle ramp first and then get it in that scoop within 7.5 seconds. If you don't make it the locked ball will be released again. To get a double super jackpot, you must have all three balls still in play. Then you have to lock two balls via the shuttle ramp and go for double super at the scoop. The first ball will also release after 7.5 seconds if you don't manage to lock the second ball (like FishTales double jackpot or BSD Double Castle Jackpot). Max jackpots: Single JP 8 mil. Double JP 16 mil. Triple JP 24mil. Super JP maxes at 40mil. Double super JP maxes at 80mil. So a single Super Jackpot is 5 x current jackpot value, so it can be anything between 5 mil and 40 mil, double jackpot is 10 x jackpot value, so between 10 and 80 mil. During multiball if you hit the left scoop, 'power charge' is started. You have to press both flipper buttons for 5 seconds in a 8 second (is a setting) time frame. Be aware that at the start of the power charge both flippers will be disabled for a friction of a second! That way you loose your ball control, but still have to have the balls to hold both flippers up for 5 seconds. Sorry, no Elwin possible. A succesful power charge also increases the jackpot by 500.000 If you drain out of multiball before you get a jackpot, you have the chance to restart the multiball in the left scoop. You have 15 secs for that. If succesful a second ball will be delivered at the plunger. After plunging the multiball continues with 2 balls. The multiplier will always be reset to 1, regardless of its value before draining. 6 modes from the small wheel: They are quite self explanatory. Your machine will switch off all the lights and only light the relevant shot for this mode. Most of the time it's four shots to finish the mode 250K Mode: 'Move your shuttle' Shoot in order: left loop, heart beat ramp, spinner, right loop Shot 1 = 250k Shot 2 = 500k Shot 3 = 750k Shot 4 = 1 mil Time: 40 seconds (is a setting) Max award: 2.500.000 Lites Jackpot Mode: 'G force challenge' Shoot right loop four times to light the jackpot in the left scoop. Time: 40 seconds (is a setting) Award: Jackpot Lit 50K Mode: 'Space Station dock' 50 spins will make the Space Shuttle dock the ISS and you finish the mode. Each spin is worth 50k Time: 30 seconds (is a setting) Max award: 2.500.000 100K Mode: 'Fueling frenzy' 25 jet bumpers are necessary to finish that mode. Each jet is worth 100k. Time: 30 seconds (is a setting) Max award: 2.500.000 Lites Extra Ball Mode: 'Return to base' Shoot the left loop 4 times to get an extraball lit on one of the lanes. You will get the extraball by making the rollover. Preferably on the inlane. Time: 30 seconds (is a setting) Award: Extra Ball lit (so still needs to collected at rollover) Extra Ball Mode: 'Mission control' You have to lite the 4 lower lane rollovers. You can move already lit lanes with the flipper buttons. If you complete all four, an extraball is awarded immediately. Best is to shoot the shuttle ramp which will feed the ball to the left inlane. Time: 50 seconds (is a setting) Award: Extra Ball For each correct shot you make during these modes, the jackpot will increase. This is a max increase of 1 million per mode (is a setting). So if a mode requires 4 shots, each shot will increase the jackpot by 25% of 1 mil. If you fully complete a mode, you'll be awarded 2.5mil (or a goodie like extra ball), the JP increases 1mil and you get double scoring (2x playfield) for 25 secs (is a setting). Bonus: Story Progress: for each shot that is a progress in the 'story' (eg, locks and locks lit, (super) jackpots etc) you get a certain value (all multiples of 100k). Loop shots: 25k each. Wheel spins: 25k each Skillshot bonus: full skillshot value is awarded again(!) Other scoring: If you are not eligible to a lock via shuttle ramp, your ball goes to the mini playfield. Each shot awards 100k and a letter in 'pin*bot'. If you made all 6 letters the first time, the next 6 shots will be 200k and the third time 300k. (Rumors say that this shot will get a more significant function in the near future *cough*) Strategies: For fast scoring (eg in a tournament) you definitely want to go for multiball. The sequence to start it is fairly easy, given that you can hit the shuttle ramp: Shuttle ramp, 3 times heartbeat ramp and 3 times shuttle ramp. When the balls are released, shoot the heartbeat ramp immediately to have double and triple jackpots going. The balls are fed nicely to the right flipper. So you can get your JPs on the shuttle ramp easily. One previously finished mode and a few loops during multiball would be nice as it adds to your jackpot, but never mind that too much. A good multiball with five JPs and a Super should award some 30mil. High scores: You definitely want to go for modes first. Not only do they count some good points (2.5mil or a nice award for a finished one) but they also add to JPs and give you double scoring. However after four or five modes, especially when they were completed, it's time to go for multiball. If you have two balls locked already and start the multiball, just when you finished a mode, that gives you double scoring...well, get triple JPs running via the heartbeat ramp and go for those gorgeous 6x JPs! Maybe 2 or even 3... You only have 25secs for everything... Also remember your bonus. If you can make the 5k targets (bonus X) and a few super skillshots (75k is easy on my machine, but 25k should be doable on all Brides out there) this is a significant source of good points. If your nudging skill allows, go for pin*bot letters and direct your ball into the right exit, so it is fed to the plunger. 4-5 super skillshots and a 6x will give you easy 10mil in bonus... 44
Flippersnack / BOP 2.0 från Dutch Pinball« skrivet: december 10, 2014, 20:12:49 »
Just ja.. En gameplay-video kan vi fixa...
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Flippersnack / BOP 2.0 från Dutch Pinball« skrivet: december 10, 2014, 20:12:31 »
Kul att ni gillar det
Har lagt ner alldeleles för mkt pengar i det här projektet. Tror jag gav 11k för Machine, och så kostar uppgraderingskitet ungefär lika mycket. Sen har det renoverats, och LEDkitats, och så köpte jag en topper från Laserific. Summan vågar jag nog inte räkna ihop Jag tycker det är riktigt roligt att lira på. Nu är det inte BARA shuttleramp som gäller. * I jackpothålet till vänster så kan man dra igång 6 olika modes. * Finns numera trebollars multi, * Skillshot, flyttar sig hela tiden, och träffar du den lampa som lyser så 5 dubblas ditt skillshot. * Profiler för dom som spelar * Jämför resultat online mot andra spelare Finns massor mer, men jag har inte hittat allt ännu. Snart kommer dessutom en uppdate till spelet med videomods, och diverse annat nytt kul. Vill man spela originalspelet så finns det som sagt kvar. Man trycker helt enkelt in båda flipperknapparna, så väljer man om man vill spela original eller DP-versionen. EDIT: Kitet från Dutch Pinball innehåller: Ny färgskärm P-ROC kontrollerkort Nya högtalare Förstärkare Helt ny mjukvara (men man kan välja att spela originalspelet) Nya flipprar |