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Meddelanden - MCR
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541
« skrivet: december 04, 2014, 09:25:32 »
Yo, Andrei! Hur många spel tror du det kommer att finnas att välja på i slutspelet? (Jag antar att det blir fler än bara de nio kvalspelen)
542
« skrivet: december 01, 2014, 15:02:22 »
Tack Johan! Stern har ju tyvärr ovanan att släppa spel med halvfärdiga regler, så det brukar ju komma rätt många uppdateringar till varje spel.
543
« skrivet: december 01, 2014, 11:58:57 »
Grattis JEE och IFK! Well done sirs!
Och tack alla inblandade för ett förstklassigt arrangemang!
544
« skrivet: november 27, 2014, 10:40:34 »
Jo självklart, men jag har bara kollat in vad alla fick för kvalspel. Ser nu den fina fliken "Ställning". En trevlig flik att nöta på!
545
« skrivet: november 27, 2014, 09:01:57 »
Var (vilken adress) kan man följa kvällens kval (och resten av SM också ) någonstans? Är det på vanliga flippersm.se eller någon annan adress?
546
« skrivet: november 26, 2014, 23:20:01 »
Det kom en ny rom igår! Den får ni gärna sätta in på Biljarpalatset!
547
« skrivet: november 26, 2014, 11:56:50 »
Ok tack!
Tips: sätt gärna en lapp på bakglaset på de spel där ballsave är avstängd. Tror en del mindre tävlingsvana spelare (och för all del även gamla rävar) kan bli överrumplade annars. :-)
Och jo, det kan nog tänkas att det kommer en sån där liten metallflärp som kom till bumpersläppet på Avatar eller från klockan på Ac/DC.
548
« skrivet: november 26, 2014, 10:00:37 »
En fråga: kommer ballsave att vara avstängd på några av Sternspelen tro? I så fall på vilka?
549
« skrivet: november 20, 2014, 16:30:36 »
Jag var där igår igen och körde lite, och då låg knacket på 42 m när jag kom dit. Inte säker på vad det låg på när jag gick.
550
« skrivet: november 18, 2014, 11:33:51 »
BAT menade nog bara att det var ett ganska svårt spel med korta bolltider, och jag får instämma efter mina första trevande försök. Bara att ge sig upp i sadeln igen och pröva fler gånger!
551
« skrivet: november 04, 2014, 08:33:19 »
Hej!
Jag har fått mejl från Josh Sharpe angående denna tävling. Han skriver att eftersom den här spelas 2015, dvs när det nya WPPR-systemet trätt i kraft, så behöver man när man lägger upp tävlingen i kalendern även bifoga fullständig info om formatet. Så hade tydligen inte skett nu.
Dvs man ska bifoga info om hur kvalet går till (hur många spel man spelar etc) och hur slutspelet går till (hur många som går vidare och hur många omgångar slutspelet är och om det är bäst av en, bäst av tre etc.)
Mats: Du kanske kan skriva den infon här så vidarebefordrar jag den till IFPA?
Alla andra som ibland lägger upp tävlingar i IFPA-kalendern: Tänk på detta, dvs att när ni lägger upp tävlingar så måste en mycket detaljerad spec över hur kval och slutspel ser ut vara med där för att de ska godkänna tävlingen.
EDIT: Ser nu infon i första posten. Den kanske räcker, så jag prövar att mejla den.
Om du inte har gjort det så behöver du nog lägga upp sidotävlingen i kalendern också som en enskild tävling. 2015 finns det inga sidotävlingar längre, utan alla tävlingar är bara tävlingar helt enkelt. Alltså, resultaten från "sidotövlingar" bakas inte längre in i resultatet från "main", utan är som sagt en egen tävling (som kostar en slot på spelarnas whoppersida) vars värde räknas ut med samma parametrar som när man räknar ut värdet för huvudtävlingen.
552
« skrivet: november 01, 2014, 10:16:43 »
Jag anmäler Mats Runsten (MCR) och Therese Lundgren (TEZ).
553
« skrivet: oktober 30, 2014, 09:39:39 »
Jag tror det har smugit sig in ett fel i spellistan på SM-sidan. Det står att Joker Poker ska vara med, men det kan ju inte stämma eftersom det är ett ruskigt dåligt classicsspel.
Jag tror att ni egentligen försökte skriva Flash Gordon, men skrev lite fel. Inte sant?!
554
« skrivet: oktober 23, 2014, 10:37:16 »
PAPA- och IFPA-reglerna (vilket väl är de två regelverk vi har att förhålla oss till) är ganska lika på punkten Major Malfunctions. Ingen av dem ger längre kompensation för enstaka icke fungerande kickbacks.
PAPA-regler 3. Major Malfunctions
A major malfunction is a gameplay problem with a machine that results in the premature loss of ball in play in a fashion that is not a normal feature of the machine’s gameplay. These may be unusual one-time events, or they may indicate a recurring problem that will need to be addressed by technicians.
Examples of major malfunctions include:
The bonus count begins while the ball is still in play. This can happen if, for example, the machine loses track of how many balls are in the drain trough. A flipper or other major playfield feature ceases to function.
Note that unrepeated physical failures, such as kickbacks or balls jumping off ramps, do not qualify as major malfunctions. On the flip side, unrepeated beneficial malfunctions such as a ball bouncing back into play, or passing through the trough, are also allowed. This is the physical nature of pinball.
Any malfunction that results in the loss of one or more balls during multiball play, without losing all balls so as to end the player’s turn, will only be considered a minor malfunction. Loss of Tilt warnings, without loss of ball, shall not be considered a major malfunction. Loss of any lit feature, running mode, or other gameplay specifics, shall not be considered a major malfunction.
When a major malfunction occurs, it is the player’s responsibility to notify the scorekeeper, calmly and promptly. The scorekeeper will request advice from a tournament official. If the official(s) agree that the incident is a major malfunction, one of the following steps will be taken, in order of priority:
If the machine’s software supports adding balls to a game already in progress, a tournament official will add a ball to the game in progress and the affected player will complete their game. All other players will continue to play their game as normal, without skipping a ball.
If the major malfunction cannot be fixed without resetting the machine, the player’s score will be recorded and their game will be terminated and restarted. The affected player will continue their remaining balls on the restarted game and their score from the aborted game will be added to their total. For example, if such a malfunction occurs on Ball 2 of a 3-ball game, the player will be given two new balls on a restarted game. In multiplayer games, all players will receive the same compensation.
If the major malfunction can be fixed without resetting the machine, the player will be provided with one additional ball of play at the beginning of a new game, after the current game has been completed. The player’s total score on the additional ball will be added to his or her previous score, and the new game will be terminated.
In all cases, no attempt will be made to re-establish the state of the machine at the time of the major malfunction.
If a major malfunction occurs early in the play of the first ball by the first player, tournament officials may rule that the current game is voided and the score discarded. Machine repairs will be attempted and the player(s) will restart their play without needing to track the previous score.
In the event that two or more major malfunctions take place during the same game, the current scores of the player(s) will be recorded, and the game terminated. Once the machine has been repaired, players will be provided additional ball(s) of play on a new game, as necessary to provide the correct number of balls of play for each player. In the event that a recurring major malfunction cannot suitably be repaired, the failure must be treated as a catastrophic malfunction.
Under certain specific conditions, a major malfunction may be declined by the player. This must be approved by the tournament official, and must not result in a situation which provides an unfair advantage to the player.
IFPA-regler 3. Major Malfunctions A major malfunction is a gameplay problem with a machine that results in the premature loss of ball in play in a fashion that is not a normal feature of the machine’s gameplay. These may be unusual one-time events, or they may indicate a recurring problem that will need to be addressed by technicians. Examples of major malfunctions include: The bonus count begins while the ball is still in play. This can happen if, for example, the machine loses track of how many balls are in the drain trough. A flipper or other major playfield feature ceases to function. Note that unrepeated physical failures, such as kickbacks, balls jumping off ramps, balls flying over flippers, or balls moonwalking into the outlane following a successful shot do not qualify as major malfunctions. This is the physical nature of pinball. (Please not that this rule differs from PAPA rules with respect to the way the IFPA handles balls that pass through the drain trough without registering)
Any malfunction that results in the loss of one or more balls during multiball play, without losing all balls so as to end the player’s turn, will only be considered a minor malfunction. Loss of any lit feature, running mode, or other gameplay specifics, shall not be considered a major malfunction. (Please note this rule differes from PAPA rules with respect to the way the IFPA handles the loss of tilt warnings caused by another player) Loss of Tilt warnings, without loss of ball, shall not be considered a major malfunction. If the loss of Tilt warnings was caused by another player, please see the "Player Errors" section for how that situation will be handled.
Should a player lose a ball due to a flipper not engaging when the flipper button is pressed, or due to a flipper sticking in the held position when the flipper button is pressed, they should immediately notify a tournament official. The tournament official will attempt to recreate the problem by pressing the flipper button for up to 3 minutes. If the tournament official is able to recreate the problem, this will be treated as a Major Malfunction. If the problem is not able to be recreated, this will not be treated as a Major Malfunction and play will continue. If the game is in multiball play and one or more balls are lost as a result of this kind of issue, possibly ending multiball but not ending the ball in play, this will be considered no worse than a minor malfunction. (Please note this rule differes from PAPA rules with respect to the protocol the IFPA follows for confirming a major malfunction related to a flipper issue)
When a major malfunction occurs, it is the player’s responsibility to notify the scorekeeper, calmly and promptly. The scorekeeper will request advice from a tournament official. If the official(s) agree that the incident is a major malfunction, one of the following steps will be taken, in order of priority: If the machine’s software supports adding balls to a game already in progress, a tournament official will add a ball to the game in progress and the affected player will complete their game. All other players will continue to play their game as normal, without skipping a ball.
If the major malfunction cannot be fixed without resetting the machine, the player’s score will be recorded and their game will be terminated and restarted. The affected player will continue their remaining balls on the restarted game and their score from the aborted game will be added to their total. For example, if such a malfunction occurs on Ball 2 of a 3-ball game, the player will be given two new balls on a restarted game. In multiplayer games, all players will receive the same compensation.
If the major malfunction can be fixed without resetting the machine, the player will be provided with one additional ball of play at the beginning of a new game, after the current game has been completed. The player’s total score on the additional ball will be added to his or her previous score, and the new game will be terminated. Tournament directors may allow the player to play ball 3 or 5 of the new game, if that player has been denied certain features that are freely awarded by the machine. Examples of this include 'Double Bonus' balls on many EM machines, as well as pity Mist Multiball on Dracula should the player have not yet played one. The player’s total score on the additional ball of play will be added to his or her previous score, and the new game will be terminated. Tournament directors may attempt to re-establish the state of certain game features at the time of the Major Malfunction if the tournament directors feel this has a material impact on the results of the game/match in play. An example would include reaching Super Bonus on Bally games that carry this forward for future balls. (Please note this rule differes from PAPA rules with respect to the potential re-establishment of state on a machine, as well as the ability for a player to not necessarily play "Ball 1" on a new machine in all situations) In the event that two or more major malfunctions take place during the same game, the current scores of the player(s) will be recorded, and the game terminated. Once the machine has been repaired, players will be provided additional ball(s) of play on a new game, as necessary to provide the correct number of balls of play for each player. In the event that a recurring major malfunction cannot suitably be repaired, the failure must be treated as a catastrophic malfunction.
Under certain specific conditions, a major malfunction may be declined by the player. This must be approved by the tournament official, and must not result in a situation which provides an unfair advantage to the player.
555
« skrivet: oktober 18, 2014, 09:20:43 »
Vad gäller Lazaruskulor så kommer formuleringen om max en lazarus per parti från IFPA-reglerna. Och anledningen enligt Josh Sharpe är att händer det så pass ofta som två gånger per parti eller mer, så anser de att spelet är "trasigt"* och byter ut det.
*"Trasigt" som i "lämpar sig inte längre för tävlingsspel"
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