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661
Tävlingar / SM 2007 när var hur?
« skrivet: november 07, 2007, 14:14:11 »
På lördagen kvalar jag iofs rätt mycket och hoppas hinna äta nåt mellan vanliga kvalet & classicskvalet.

662
Hårdvara / Renovering av spelplansskada WW
« skrivet: november 07, 2007, 14:12:40 »
Det var bara för att dom tyckte ålder skulle gå före skönhet.

663
Tävlingar / SM 2007 när var hur?
« skrivet: november 07, 2007, 08:31:59 »
Om vi har kommit fram då så ställer jag upp, vi hoppas komma iväg från Stockholm runt lunch, men vågar inte skriva upp mig...

664
Hårdvara / Renovering av spelplansskada WW
« skrivet: november 06, 2007, 14:35:52 »
Du gjorde så fan heller...

665
Tävlingar / Vilka spel vill man se på sm
« skrivet: november 06, 2007, 14:18:45 »
Så här är det på NGG: om Cart Attack-värdet är större än 1M vid start av Cart attack så blir det fel med en 10-potens, dvs du får 10M istf 1M... Eller med Elwins egna ord:

My memory if foggy about exact values but Cart attack has a base value (Starts at 250k) and each time you start Cart Attack the base value increases (whatever value you left off with last time) so each cart attack shot awards base value + 100K plus. Shooting a HIO during CA awards 2 cart attack awards say 250k + 350k. Now the 3rd or so time you start CA the base value should be >1 million. Shoot a HIO and the
display will indicate "005,000" or something similar but the actual award is 10,000,000 + 11,000,000 ( 10x what it should be instead of 1,000,000 + 1,100,000) So if you build up the base value to 5 million and shoot a HIO during cart attack thats 101,000,000 points!

So for the 10x bug to kick in the base value needs to be >1,000,000 and again the base value is whatever value you left off on the last CA.
So starting CA at 950k and shooting a shot to make it 1,050,000 will not activate the bug, but the next time you start CA it will be
active. 10 times the fun!

666
Hårdvara / Renovering av spelplansskada WW
« skrivet: november 06, 2007, 14:12:54 »
Självklart att man slår Danne :-D

667
Hårdvara / Renovering av spelplansskada WW
« skrivet: november 06, 2007, 13:52:47 »
Johan (Småros) fixade sin med en spackelspade (tror jag att det var) som han klippte till. Har hållit riktigt bra.

668
Hårdvara / Black Knight 2000
« skrivet: november 06, 2007, 13:51:40 »
Det ska i alla fall bli intressant att se vilken variant det blir på Spider-Man black som tydligen ska ha screentryckt spegelglas.

669
Flippersnack / Spiderman
« skrivet: november 05, 2007, 18:52:37 »
Spiderman 1.9 släppt förra veckan om nån missat det:

Spider-Man V1.9 - October 31, 2007 - System V1.32

Changes since version 1.7:

Filled out installs tables.

Added some screams to the "Rescue MJ" award display effects.

Added some sounds back to the mode awards.

Ball search is now put off (for the default amount of time) at the
end of all choreography effects.  This keeps ball search away at the
end of long effects (Battle Royale, for instance).

Added art and speech for "Daily Bugle".  This is still extremely rough
and will be worked on again at a later date.  Cleaned up the music for
the start of Venom #1, Battle Royale, and Super Hero.  The music was
not always starting at the same time the display effects were started
(due to Update being asynchronous).  These have been corrected.

Added some instructions to the mode background display effects.
Roughed in a display effect for the start of "Daily Bugle".

Fixed "BALL LOCKED" spelling for Spanish.

Added a lamp effect for BS multiball super jackpot lit.  Added a
background lamp effect for BS multiball super jackpot lit.  Changed the
BS multiball super jackpot lamp effect to be more in the flavor of
"ball locked", "multiball start", "jackpot", etc.

Cleaned up the attract mode logo artwork.  Added some artwork to attract
mode (Spider-Man).  Reworked the white arrow lamps (update + 2x, 3x
collected).  Added "real" lamp effects for BS multiball jackpot and super
jackpot awards.

Bonesaw mode now uses outline fonts for the background.  Changed the
edge spacing on the timers for the mode background display effects.

Added some speech for when the start button is pressed with no credits.
Ball save speech now says "Play Better" on MEDIUM or higher insult level.
Added some speech for tilt.  This goes against my better judgment, but
there ARE some cool quotes.  The Amazing Spider-Man mode now has a simple
animation and some instructions.  Extra ball now scores 5 million points,
and special now scores 25 million points.

Changed 'attract mode hight score to date' to display the name of
the H.S.T.D. in the 5X5 font, instead of the 6X8 font.  This overrides
the system version.  The spider sense awards for the modes now add
more time to the mode timer, if possible.

Increased the default ball search delay time from 10 seconds to 12
seconds.  The BS multiball start music no longer loops.  Added a
lamp effect for the start of BS multiball.

Fixed sound faders taking too long to be restored.  Added artwork for
combos.  Added speech for "The Amazing Spider-Man" mode.  Cleaned up
"Bonesaw" start display effect (mostly the speech).  Switch hits for
Bonesaw now not awarded until the start display effect is out of the
way.

Fixed waiting for speech during Battle Royale and modes.  Added artwork
for "Bonesaw" and "The Amazing Spider-Man" modes.

Bonus now quiets the music track before sending out the 'nice bonus'
speech.  Doc Ock super jackpot lit now flashes the Doc Ock flasher to
draw attention to the shot for super jackpot.  Added 'jackpot' and
'super jackpot' speech.  Added light shows.  The match effect now
quiets all sound tracks before running.

Roughed in a 'game over' lamp effect.  If the bonus display effect sends
out any 'nice bonus' speech, then it waits for the speech to finish before
exiting.

Speech in all languages resampled down to 12kHz.

Ball search was not being delayed long enough during certain choreography
sequences to keep the ball search from running when a ball was held in a
kickout.  This has been corrected.  The replay display effect was saying
"Way to go kid, you just won a free game" during instances where a free
game was not awarded.  This has been corrected.  Added artwork for match.

Added a way to cancel and resume the player language select.

Added display effects, lamp effects, and sound effects to the "Rescue MJ"
mode.  Mode "out of time" speech now starts sooner.  MJ lamps now blink
according to how much time is left before the shot will change.  New MJ
shots are no longer added if a shot is scored during the grace period.

*** System Changes since V1.30:

Fixed a problem with ball search.  If a request was made to put off
ball search for a smaller amount of time than a larger value that was
already timing down, then the smaller amount of time would overwrite
the larger amount of time, which would often result in ball search
occurring when it should not.  This has been corrected.

Fixed a problem with font rendering.  If the font character information
happened to be in a different flash memory bank than the font character
image data, then the characters would be rendered incorrectly (they
would be clipped off the screen due to garbage horizontal and vertical
offsets being read from the wrong flash memory bank).  This has been
corrected.

The process system has been modified to allow processes to be created
and killed from the termination function associated with a process.  To
date, only Spider-Man pinball uses this technique, and the re-entrancy
problems caused by doing so would occasionally cause the game to reboot
in the middle of gameplay (usually during one of the Doc Ock multiballs
stacked together with a Sandman battle and/or BS multiball).  This has
been corrected.

Shortened the tilt sound, as there was a lot of dead space at the end
of the sound.

Added an error for a request to set the hardware attenuation to an
out of range value.

Fixed the foreign language versions of the 'DISPLAY HELP SCREEN' messages
in the tournament submenu.

Fixed a problem with the '1' (one) character in the 7x10 outline
font.  The character was not the same width as the rest of the numeric
characters.  This has been corrected.

Fixed the 'custom' tournament setup such that it is possible to
set up a high score tournament with only 1 prize.  Bump 'N' Win
tournaments are still a minimum of 2 prizes (one for the high
score, and one for a single position in the Bump 'N' Win table).

Added new Norway pricing.

670
Tävlingar / Vilka spel vill man se på sm
« skrivet: november 02, 2007, 23:42:12 »
NGG: finns en riiiiktigt elak bug som iofs bara påverkar spelare som spelar grymt bra ändå plus om inte hopprampen är korrekt inställd sjukt lotteriaktigt.

TSPP: utmärkt tävlingsspel med utsökta regler. Faller väl på att ingen lokal spelutlånare äger det.

NBA: riskfyllt med att det kan bli oavgjorda matcher, annars ett helt ok tävlingsspel.

CP: har spelat för lite i tournament mode, men är det lika slumpaktigt som i vanligt spel (door prices, poker hands...) så går det fetbort i min bok.

671
Tävlingar / SM 2007 när var hur?
« skrivet: november 02, 2007, 23:33:47 »
Synd på PM, GnR kan jag leva utan :-P

672
Tävlingar / T2 som tävlingspel?
« skrivet: november 02, 2007, 15:49:41 »
För att då återgå till T2s vara eller icke vara som tävlingsspel (där jag absolut inte tycker det är värre än andra mindre bra spel) så apropå locken/lockplattans farlighet: Visst finns det en meny-option för att sätta på en kort ballsaver där eller har jag drömt det?

673
Tävlingar / T2 som tävlingspel?
« skrivet: november 02, 2007, 13:56:33 »
DAH: om det är "ett stort djävla äckelspel" så borde du ju älska det då det epitetet enligt empiriska undersökningar kan appliceras på inte mindre än 73,8% av spelen i din samling :-D

674
Flippersnack / shipping from USA?
« skrivet: november 01, 2007, 23:45:00 »
Sen vet jag inte vad du funderar på för spel, men är det ett nyare spel (dvs efter ROHS trädde i kraft) så får man väl inte importera dom plus att Stern har lagt in att amerikanska spel inte ska funka i Europa.

675
Flippersnack / Spiderman Black
« skrivet: november 01, 2007, 11:31:33 »
Nu ryktas det att Spiderman black kommer att ha "mirrored backglass with translucent film for the art, no translite". Låter lite skumt, men förhoppningsvis får man se vad som menas tids nog.

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