The IFPA 6 World Pinball Championship
will be held July 31-August 2,
2009 outside of London at Pins Anon Headquarters.
Pins Anon HQ
Grove Farm
Grove Lane
Chesham
Buckinghamshire
HP5 3QN
Assuming we fill the
field, the prize package will be over $13,000! Included in that prize
package is a New In Box Stern Pinball machine for the winner donated
by Gary Stern.
HOW DO YOU QUALIFY TO PLAY IN IFPA 6?
Automatic Bid Qualification
Unlike most tournaments where the qualification process takes place
over a couple of days, qualifying for IFPA 6 is taking place RIGHT
NOW! (and has been all year). Utilizing it's World Pinball Player
Rankings, the IFPA will use the January 1st, 2009 rankings to
determine the qualifiers for IFPA 6. The tournament field will consist
of 64 players. The top 2 ranked players from each country as of
1/1/2009 will receive an automatic qualifying spot into the
tournament. Should either of the top 2 players not be able to attend,
that country exemption will move down the country ranking list until
it is filled. The rest of field will be made up of the most highly
ranked players from the WPPR list, until we have filled 60 spots. For
players that cannot attend, spots will be filled by going down the
rankings list.
EPC 2009 Satellite Qualification
The 2009 European Pinball Championship will serve as a satellite event
for players not yet qualified for IFPA 6 to battle for the 4 remaining
spots. This satellite event will be open for any player currently
ranked in the World Pinball Player Rankings, but did not qualify for
IFPA 6 through the automatic bid process.
WHAT GAMES WILL BE USED IN THE TOURNAMENT?
Tournament games will consist of 16 EM machines (pre-1978), 16 Solid
State machines (1978-1990), and 16 DMD machines (1991-present). The
game list will be published prior to the tournament so participants
have plenty of time to get familiar with game rules and develop a
strategy beforehand.
FIRST ROUND OF PLAY
The first round will consist of 8 sessions. Players will be divided
into groups of 4 and will play one machine chosen at random from each
era. First grouping will be 1/32/33/64,etc. Scoring will be 7-5-3-1
for all matches. Following each session players will be put into new
groups based off of the most up to date standings. Starting with
session #2 through session #8, groups will be divided by the
following:
Session 2: 1-16-17-32, 2-15-18-31, etc, also 33-48-49-64, 34-47-50-63,
etc.
Session 3: 1-8-9-16, 2-7-10-15, etc, also 17-24-25-32, 18-23-26-31,
etc.
Session 4: same as round 3
Session 5: 1-4-5-8, 2-3-6-7, 9-12-13-16, 10-11-14-15, etc.
Session 6: same as round 5
Session 7: 1-2-3-4, 5-6-7-8, etc.
Session 8: same as round 7
At the conclusion of the 8th session, 32 players will advance to the
final round.
MATCH PLAY MADNESS
The top 32 players from the First Round will be seeded based on their
8 session point total, and put into a bracket. Players seeded 1-8 will
receive 2 byes, while players seeded 9-16 will receive 1 bye through
the initial match play round. Players seeded 17 through 32 will battle
in the initial round to see who advances to play those players seeded
9 through 16. Final rounds will be a best 4 out of 7 single
elimination tournament. Each player will choose an EM, SS and DMD
machine, with the lower seeded player choosing first. Should the match
be tied after these 6 games, the match will move to ‘Sudden Death’.
This will be a best of 3 match where any of the remaining 42 machines
are available to be chosen. The higher seeded player will have choice
of starting the match on one of the machines they picked, or deferring
that choice to their opponent to start on one of their machine
choices. The machine being played will alternate between the choices
of both players through the initial 6 games.